Now getting into the technical details, I modeled it on Zbrush and for the clothes I used a hybrid worflow between Zbrush and Marvelous. The hard surface objects such as the armous or claws where made in Maya and Zbrush. Hopefully, I'll texture it in the future, but for that I need to get the UVs done. Right now it's retopologized, and posed with a Advanced Skeleton rig in Maya, and some corrections where made in Zbrush to the clothes to enhance the pose that came at the end.
Thank you for reading this.
Thank you for reading this.